This week’s story read by Joe McHugh.
Listen to it here.
Read it after the break.
(This one’s prompt was “Sharp vision prevents rash decision”. I had a very clear idea of what I wanted out of this one, and I think I got halfway there. I’ll probably edit and expand on this one at some point. 746 words.)
Dear Kyle Brodzky,
Thank you for submitting your story to —- for consideration in the —- anthology. We received a lot of great stories and the final selection was difficult to make. Unfortunately, we won’t be able to use Modern Appliances, 1946. We wish you luck in placing it elsewhere.
—- and —-, Editors
I’m psyched. A bunch of fellow Thunderdome writers got into the magazine though, so maybe bruteforcing random publications as a mob is a viable option.
Also, I’ve got this section of the site up and running. It’s nowhere near as stylish looking as Greg Stolze’s archetypical layout, but maybe some day. I don’t know anything about document formatting anymore.
Last month I was introduced to Middens, a game that I have found to be particularly precise in what it wants to be. An RPGMaker game with typical top-down roleplaying game mechanics, Middens uses the ‘game’ as a platform to reveal itself to be something less easily defined. The player explores numerous locations as a faceless nomad, and the majority of interactions with the environment are boiled down to “talk” or “shoot”.